Conduit Hacker Says the Game is 'Virtually Unprotected'
The Conduit was released in Australia today, 3 weeks after its US debut, and the game has already be infiltrated by the hacking community. Playing on a regional setting with gamers from the UK this, week in order to write MyWii's review, I didn't come across anyone who I believed was hacking or cheating. However, the game had only been released in other pal regions for a few days, and hadn't yet made its way here.
Reports of hackers ruining everyone's fun in The Conduit around the Internet don't sound promising. The Wiire caught up with self-proclaimed hacker hetoan2 who informed them that The Conduit was virtually unprotected from hackers like himself.
"I discovered these loopholes in the game by using a device to dump the data from the wii, remote debugger, and GeckoOS (a homebrew program) to search and create the codes. The process is simple really, just using a bunch of searches on changes on in-game variables, and once you find where they're stored you can rewrite the code to make it do what you want, or you can write your own code to make it do what you want."
"Everything is virtually unprotected. All values can be edited fairly easily, and there's virtually no sign of an attempt at hiding values, fixing bugs, or preventing online hackers. The online codes are identical to the offline versions because the offline game is the same as the online version. The only difference is in the online mode the game sends the variables in real-time to their server. Keep in mind that there are NO server checks. (If the value instantly changes abnormally, usually the server will boot you from the game or make you desync from the other players.)"
Tragic news and hopefully it doesn't cripple the future of The Conduit online as, for a Wii title, it's surprisingly good.

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