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Resident Evil Archives Review

Relive the horror, again that is.

By Ben Salter

If you have never played the original Resident Evil stop what you’re doing and grab a copy on one of the many platforms right now, we’ll wait. Resident Evil Archives: Resident Evil is a remake of the GameCube Resident Evil which in turn was a remake of the PS1 original, that has also been ported to the N64, Sega Saturn, PC and Nintendo DS. It’s fair to say this game gets around. The problem Capcom are going to run into sooner or later is that fact the veteran Resident Evil fans will have already played through the original game a number of times. With yet another re-release is there really any reason to play through it all again?

Quite frankly no. Nintendo have been more than successful with their re-released GameCube classics as part of the New Play Control range. New controls, along with widescreen and surround sound support made them worthwhile purchases for newcomers and loyal fans for half the price of a new Wii game. Capcom followed suit (or started the trend to be more exact) with their Wii release of Resident Evil 4. The Wii version was everything it was on the GameCube and then some thanks to some of the best controls seen on the system when the game launched in 2007. Unfortunately they have not followed their own lead with the re-release of Resident Evil. It is almost an exact port of the game we saw on the GameCube in 2002. While that’s by no means a bad thing it stinks of a quick cash-in on an old favourite. There is no support for widescreen; the Wii controls are no different to those on the GameCube and we’re stuck with stereo sound. If you already own the GameCube release there is absolutely no point in reinvesting in the Wii release.

The infamous cutscene began it all back in 1996, featuring a cast of B-grade actors (maybe we’re being a little nice to them there) that set the tone for what is about to become one of the scariest games ever. That cinematic is back, but in its graphic form, to explain the whole situation. Arriving by chopper you, playing as either Chris Redfield or Jill Valentine, land to find the remains of STARS Bravo team before being attacked by a pack of undead dogs. After a quick escape you find yourself trapped inside a giant mansion, full of flesh-eating zombies. Each character has a slight different story and path to take, as well as different perks. Chris is stronger and can take more damage, but can only hold six items. Jill is weaker but can hold up to eight items and has a slightly easier route. Either way, if you love it the first time through you’ll feel compelled to do it all again as the opposite character.

Resident Evil is a rare title that is both hard and genuinely scary. No matter how ‘manly’ you are this is one game you do not want to be playing late at night alone when a storm is a’brewin’. Unlike Resident Evil 5 (or even RE4) it is a true survival-horror title, and the one that is remembered as bringing the genre to fame. Your character has very limited, underpowered, weapons and health is a luxury. The game also has a strong focus on puzzle solving, something that seems to have gone out of fashion this generation (besides maybe Metroid & Mario). You’ll find yourself searching every last inch of the narrow rooms and hallways looking for clues and important objects. In a way it’s almost like the PC classic Myst. It’s tempting to pull out the real life notepad to jot down important findings and locations. The more you play the more you start finding yourself wanting to explore everything that the mansion has to offer.

Unfortunately the Wii controls are almost non existent. Motion and the IR pointer are not used at all, so you may as well pull out the GameCube controller (or version of the game completely). You can play with the Nunchuck + Wii Remote, Wii Remote on its side, GCN Controller or Classic Controller. Besides being able to play with the GCN control scheme mapped to any of the face buttons on these controllers it is exactly the same as the GCN remake we saw 7 years ago. Furthermore, the ‘tank’ controls from the 1996 version are still here. On one hand they add to the atmosphere and make it a scary game to play. On the other they are extremely outdated and have one of the biggest learning curves you’ll face in any game. For those unfamiliar, when pressing left or right on the control stick the character will stop and slowly turn (like a tank) often being attacked in the process. While they were important in making the game so scary after 13 years and countless remakes it is time for Capcom to improve the way the game is played.

The camera angles are, once again, part of what makes Resident Evil so scary, but they do so at the expense of control and fluent gameplay. The game uses fixed cameras from a range of different angles, almost as if you are watching the events through a group of security cameras. It adds to the sense of fright and makes walking down an empty corridor a dramatic experience. Unfortunately these are a key factor in making the controls extremely difficult to learn. As you are walking along the camera suddenly changes to a completely different view that disorientates your movement and often leads to your untimely death if it happens mid-battle. For example, one moment you’re pressing forwards running down stars and watching from behind, and the next the camera is at the bottom watching your character from that front, who is now running backwards or into a wall. Sometimes you can’t even see the enemy you know is there due to a bad camera angle. Once again this adds to the suspense and with time you’ll get used to this, but it is a huge learning curve.

If you jumped on-board during the Resident Evil 4 era you’ll be in for a massive shock when you boot up the original titles (or any before RE4). Think again if you thought RE4 was scary. Think again if you thought Resident Evil 5 had slow controls. One of the biggest changes, that really feels like a downgrade going back to, is the save system. In order to save you must find an ink ribbon and then a typewriter to use it with. Both of these are relatively rare and the former uses up a precious spot in your inventory. There’s nothing worse than finally finding a typewriter only to discover you have no ink making it completely useless. There are long stretches of gameplay before you’ll have another opportunity to save again. There’s very limited ammo, health is a special treat and there’s plenty of enemies that die, only to rise again even stronger. If you’re used to modern run and gun games with heaps of health to spare, checkpoints and the ability to save whenever you want Resident Evil Archives will really test you.

Visually it looked fantastic on the GameCube, and holds up well today. The Resident Evil series is known for its stunning visuals and this has stood the (7 year) test of time relatively well. In saying that playing with massive black bars on the side of the screen due to nothing more than 4:3 support is disappointing to say the least. I realise the game was made using 2D rendered backgrounds, and that would have made changing the ratio extremely difficult. But in 2009 any port that does not offer widescreen support comes across as lazy.

Resident Evil would have been nowhere near as scary if it wasn’t for its freaky soundtrack. The background music is loud and exactly what you would expect from a zombie infested mansion. It sounds better than ever and is truly one of the best horror soundtracks you will ever hear in a game. The voice acting isn’t too bad either. It is a lot better than the original cast used in the PS1 version, but the script still comes off as a little cheesy from time to time.

The Final Verdict

Resident Evil Archives: Resident Evil is a hard title to write a score next to. It is the king of survival-horror and has some of the best puzzles ever made. If I were rating the gameplay of the original GCN remake alone it would easily score around the 9/10 mark. However, taking the fact that it is a remake (of a remake) into a consideration one can’t help but feel a little disappointed that Capcom didn’t enhance it at all like they did with Resident Evil 4. There are no Wii Controls and no widescreen. These are the only reasons someone who owns the game would bother with it again. If you own the GCN remake, or even the PS1 original, don’t bother buying it again. If never did and are set up to play GameCube games have a look for a cheaper GCN copy. If not for $50 if you’re up for a hard game, with a huge learning curve, that is genuinely scary it is worth a look.

Gameplay

8.5/10

One of the best survival-horror games ever, and one of few that is genuinely scary. The puzzles are great but the ‘tank’ controls are starting to feel dated now. They add to the fright, but they are a chore to master. 13 years on it’s time to try and improve them. Lack of any Wii controls is very disappointing.

Graphics

6.5/10

The pre-rendered environments looks great, and better than the cinematics in some areas. Unfortunately it loses big points for being presented in 4:3, who in this day and age isn’t gaming in widescreen?

Sound

9.0/10

Classic. Without the soundtrack Resident Evil wouldn’t have been anywhere near as scary.

Value

7.0/10

Hardcore fans will want to play through with both Jill and Chris. It takes about 8-10 hours to complete for each character, but much more on harder difficulties.

Overall

7.0/10

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ICC_06 07/07/2009
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Resident Evil Archives: Resident Evil Reviews

The Resident's are Evil... - 8/10
tails 26/06/2009 15 Comments 15 Votes
Resident Evil Archives Review - 7.0/10
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Comments

DjChopper
Kudos: 6,156
Great review, I enjoyed reading it.
I am very annoyed that there is no difference between this and the GC version, so I won't be getting it.
One little thing though, the PS1 and GC versions are very different, as REmake (GC) was a complete overhaul of the original title. So I think that if you did own the PS1 release, this or the GC one might be worth getting.
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ICC_06
Kudos: 24,185

DjChopper said: Great review, I enjoyed reading it.
I am very annoyed that there is no difference between this and the GC version, so I won't be getting it.
One little thing though, the PS1 and GC versions are very different, as REmake (GC) was a complete overhaul of the original title. So I think that if you did own the PS1 release, this or the GC one might be worth getting.



Maybe, I still thin you're best off going for the GCN version if you want to upgrade if you can find it cheaper. I thought this was $50, but apparently that's its sale price and it's more like $60-70 :S
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DjChopper
Kudos: 6,156
Egh, that's terrible. Actually, I've been playing RE on the DS and it is pretty challenging, I have memories of the GC version and one day I want to try and find it. I understand that it might be very hard to find, although if you don't care about the controls I would think it is the superior version.
You can play it on the Wii AND Gamecube!
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painter_jr
Kudos: 1,195
Ouch.. So if you have played the original game in PS1, this game isn't worth getting?
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ICC_06
Kudos: 24,185

painter_jr said: Ouch.. So if you have played the original game in PS1, this game isn't worth getting?



If you've played it on Gamecube definitely not, if you played it on PS1 ask yourself do you want to buy the gamecube remake with a Wii logo on it?
New Super Mario Bros. Wii
JamalH
Kudos: 62
I own the Resident Evil GC Remake and was thinking of getting this but i dont think so now

is EVERYHTING the same? the endings etc?
ICC_06
Kudos: 24,185

JamalH said: I own the Resident Evil GC Remake and was thinking of getting this but i dont think so now
is EVERYHTING the same? the endings etc?



Yep, it's a straight out port.
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MickEiA
Kudos: 1,653
Have not played a Resident Evil except on mobile LOL
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tails
Kudos: 18,892
Oh thank god a 7! I was expecting such a low score for the amount damage you critised on.
Great review.
Resident Evil 4
ICC_06
Kudos: 24,185

tails said: Oh thank god a 7! I was expecting such a low score for the amount damage you critised on.
Great review.



At the end of the day the original RE is a classic (this is why I rated gameplay so highly, and had it improved the controls maybe with the Wii pointer it would have gone higher). It's just a shame Capcom didn't enhance it at all like Nintendo have done with New Play Control.
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tails
Kudos: 18,892

ICC_06 said:

tails said: Oh thank god a 7! I was expecting such a low score for the amount damage you critised on.
Great review.


At the end of the day the original RE is a classic (this is why I rated gameplay so highly, and had it improved the controls maybe with the Wii pointer it would have gone higher). It's just a shame Capcom didn't enhance it at all like Nintendo have done with New Play Control.


Yeah I brought this hoping for RE4 like shooting, still don't mind this games awesome intensity.
Resident Evil 4
JamalH
Kudos: 62

ICC_06 said:

JamalH said: I own the Resident Evil GC Remake and was thinking of getting this but i dont think so now
is EVERYHTING the same? the endings etc?


Yep, it's a straight out port.



Thanks for that dude, why is something still nudging me to get this...
tails
Kudos: 18,892
JamalH it has wii written on it?
Resident Evil 4
JamalH
Kudos: 62
bah they are milking my favorite franchise..
n4zorcer
Kudos: 365
really cool!!!!!!!!!!!!

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